Tuesday, November 23, 2010

Comments on Articles - Week 11

I indeed also believe that educational video games also called “edutainment”  could entertain the students by making learning fun; entertainment can be used as an educational tool so that games target a specific type of learning or topic and build a game around that topic (for example, kids might learn math by playing a flying game). The ideal scenario would be that children will have fun and forget that they’re learning, but still maintain the stimuli and the knowledge they pick up while playing.

It is not surprising that part 3 of the Pew Internet & American Life project study on Social Media and Young Adults reported a significant increase of social networking usage by students. Educators should also capitalize on that since students are developing a positive attitude towards using technology systems, editing and customizing content and thinking about online design and layout. They're also sharing creative original work like poetry and film and practicing safe and responsible use of information and technology.
In conclusion video games and social networking tools are tremendous educational potential that should be valued.

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